
She’s a werewolf for Halloween!
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She’s a werewolf for Halloween!

Drew an OC I haven’t drawn in quite some time! She’s an ice ninja girl with a moped scooter!







This is a 3D model I’ve been working on, by a means of creating a base model in VRoid Studio first, and then heavily modifying the exported model from VRoid in Blender!


I decided to start a new empty project file for Esper Girls, as I intend to revamp the original project file from the ground up, cause admittedly there’s a LOT of first big programmer project spaghetti code in there, and I was wanting to rework the game dramatically in the first place, so now I’m frankensteining the old beta build and this new pre-alpha build.
So far, the physics feel WAY nicer! Actual working momentum and a better feeling dashing and wall jumping system! In addition, the game now, instead of running at the odd 512x288px resolution of the old beta, the new pre-alpha runs at a much more easily upscalable 640x360px! Lots more screen space for big sprites and background assets, and I don’t intend to be shy about that larger screen real estate!!
I’m hoping to further develop this pre-alpha into a much, MUCH nicer demo, hopefully in time for SAGE 2026!!