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Author: munchroome

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no longer home

Posted on 2025-02-22 by munchroome

more concept art wowee

Archived: ArtLeave a Comment on no longer home

Free Rider

Posted on 2025-02-10 by munchroome

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FM Towns Kid Pix Sanae Kochiya

Posted on 2025-02-07 by munchroome

Did a fun little experiment; I loaded up an ISO of the FM Towns version of Kid Pix in that computer’s respective emulator, and then found out it works very well with my tablet’s mouse emulation, so I decided to draw with it!

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Natsuko 2025

Posted on 2025-01-11 by munchroome

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Copy

Posted on 2025-01-01 by munchroome

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Posted on 2024-12-22 by munchroome

Had to draw Mint’s super cute Christmas outfit the instant I saw it!

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Esper Girls demo soundtrack release

Posted on 2024-12-21 by munchroome

I’ve rerendered the entire Esper Girls soundtrack and updated and uploaded all 40 (!) tracks to Bandcamp, free of charge!

https://munchroome.bandcamp.com/album/esper-girls-demo-soundtrack

Archived: Art, Game DevLeave a Comment on Esper Girls demo soundtrack release

Forgotten Fortress Gimmick Preview

Posted on 2024-12-14 by munchroome

Programmed the first enemy for Forgotten Fortress; these segmented vines that took forever to figure out how to get working.

Plus there’s this level’s main gimmick: these crystal pillars that contain air around them!

https://munchroome.dog/wp-content/uploads/2024/12/ffz-crystals.mp4
Archived: Game DevLeave a Comment on Forgotten Fortress Gimmick Preview

Natsuko Intro Stage Preview

Posted on 2024-12-06 by munchroome

Some footage of Natsuko’s intro stage, Coastal Park! So far it’s got some signs that explain the controls and mechanics (I plan on replacing the input strings with glyphs in the future), as well as two enemy types, one of which has a psuedo 3d effect!

https://munchroome.dog/wp-content/uploads/2024/12/cpz-pv.mp4
Archived: Game DevLeave a Comment on Natsuko Intro Stage Preview

patchy weed

Posted on 2024-12-05 by munchroome

patchy weed

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