Programmed the first enemy for Forgotten Fortress; these segmented vines that took forever to figure out how to get working.
Plus there’s this level’s main gimmick: these crystal pillars that contain air around them!
welcome 2 my Webzone
Programmed the first enemy for Forgotten Fortress; these segmented vines that took forever to figure out how to get working.
Plus there’s this level’s main gimmick: these crystal pillars that contain air around them!
Some footage of Natsuko’s intro stage, Coastal Park! So far it’s got some signs that explain the controls and mechanics (I plan on replacing the input strings with glyphs in the future), as well as two enemy types, one of which has a psuedo 3d effect!
A model I’ve been working on for a while but only recently finished a prototype of! Currently he only has one facial expression, but the model is fully rigged!
Made a low poly version of my sona’s model, and then I found a PS1 vertex “wobble” shader that recreates the unique thing the PS1 does with vertices in that they’re integers rather than floating point numbers, so they tend to “snap” around and have a wobbling effect to them. I applied this shader to the low poly sona model so it has a PS1 effect to it!
My sona’s 3D model; a very, very heavily modified VRoid avatar!